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Latest Forum Posts
Wednesday 06 January 2010
Battlefield Bad Company 2 (PC)
Battlefield Bad Company 2 (PC)


The 1UP Network previews games with the philosophy that people want to hear our honest opinions on titles before they are released. If a game looks really promising, we'll pass on our excitement. But if a game needs work, we'll let you know. Here are our Battlefield Bad Company 2 PC previews.

EA invites us to its campus to check out two new multiplayer modes: Squad Deathmatch and Conquest.



If you've been closely following Battlefield Bad Company 2, you know that EA has been slowly trickling new multiplayer-centric information since the game's announcement. A few days ago, I got some hands-on time with two new multiplayer modes: Squad Deathmatch and Conquest -- up until this point, I've only seen the Rush multiplayer mode on the Arica Harbour and Port Valdez maps. For a quick recap, there are four playable classes this time: Assault, Recon, Engineer and Medic. Battlefield 2 veterans will be happy with the Medic's return; he still throws down health packs and can still use a defibrillator to both revive allies and kill foes at melee range. The Medic's defibrillator and the Engineer's power drill will now compete for the title of "most humiliating to be killed by."





During our presentation of the two new multiplayer modes on display, associate producer Gordon Van Dyke outlined Bad Company 2's multiplayer suite: Rush (the evolved version of the previous game's Gold Rush that was in the PS3 beta), Squad Deathmatch, Conquest, and a new unannounced mode. Additionally, each of these modes will have a "Hardcore" version, giving us a total of eight in all.

The first mode that I checked out, Squad Deathmatch, isn't necessarily new for FPS fans, but is certainly a welcoming addition to the Bad Company franchise. As expected, it clashes up to four squads (with four players per squad) against each other to in a race to reach 50 kills total. For this session, I got to play the new Laguna Presa map -- a lush environment with plenty of hills divided by shallow streams. You'd think a map like this is ideal for campers, but with the threat of a tank (that can blow up nearly any hiding spot via the destructible terrain), along with three rival teams scouring this medium sized map, you probably won't last long staying in one place.

Of course, that didn't stop me from pleasantly enjoying the Recon class. There are enough trees to hide behind to get at least one-or-two kills in before needing to move to another safe location. As you'd expect from a class-based multiplayer, the team with a varied class makeup tends to be the winner. Initially, my teammates and I were all using the Assault class, and lost repeatedly until we finally broke out and took on various roles. One of my favorite moments was when I set up some cover fire while my teammate ran towards an enemy tank as a distraction. He managed to keep the tank and its driver stationary -- long enough for me to call in a mortar strike. Before everyone knew it, the tank and its occupants were leveled to the ground.





During our session, I felt like I was abusing the mortar strike a little too much (it's reusable after a short refresh period) -- especially in the next mode we tried out. Conquest is the recognizable Battlefield "tickets and capture points" mode. As expected, up to 24 players fight for control over four control points on the map, and try to outlast the opposition as the tickets countdown. In the new map for this session, Panama Canal, two of the capture points are located right out in the open -- I had fun keeping the opposition away from these particular flags by calling in a mortar strike whenever it was available.

On the roof of a particular building, (above point C in the gameplay video), there's a computer set up which allows you to control an unmanned aerial vehicle. When guiding the UAV, the whole user interface changes and the screen goes black-and-white. Although it was my first time controlling the UAV, I found it very easy to maneuver. You're essentially "death with wings" until someone either shoots the UAV-you down or reaches the control station to kill the soldier-you.

For now, Battlefield Bad Company 2 is shaping up to be an enjoyable multiplayer experience, and is sure to appease the PC users with DICE's continued promise of dedicated servers. Now we just need to see the single-player.

Source

[Submitted by *bM.zelimper~]
Posted by {BPU}Bertorelli on Wednesday 06 January 2010 - 00:32:38   | Add/Read Comments: 0
Friday 25 December 2009
Release – Star Wars Mod: Galactic Warfare 0.4 Beta


After eleven months of modding, mapping, scripting and skinning it’s basically done! On time with Christmas we are happy to present our Beta 0.4 of Star Wars Mod: Galactic Warfare.



All began with a 3D-model, and soon the idea to extend this theme as a non commercial fan project was born. It’s our goal to unite our favourite game CoD4:MW with the classic universe of Star Wars, as the best trilogy ever. With this total conversion we will combine lot of the known battlegrounds, characters and weapons of Star Wars with the fantastic gameplay of the COD4-Multiplayer.

Either as a trooper of the Imperial Forces or as a soldier from the Rebel Alliance you will fight on Tatooine in the streets of the legendary space harbour Mos Eisley. The Beta contains one map but others in different locations as well as further weapons and player models are of course in the works.

This modification for COD4 is a result of the co-operative collaboration of many ambitioned modders who create this spare time project together as a team. Everyone involved contributes the own skills in the areas in which their expertise is at its best. So far, the core team consists of Mapicted, Xfckup, Old Man With Gun, Xiao, Rollercoaster, T.R. Graves, Sizzer, Zeroy, Nightwing and Novemberdobby. We of course got a lot of help also from other modders and members of the worldwide community. Thanks for all the help and feedback!

The mod is a non-profit project operated by fans. Star Wars, its characters, locations, weapons and all associated items are the intellectual property of Lucasfilm. ©2009 Lucasfilm Ltd. & ™ All rights reserved.





We hope you will enjoy playing! We will publish a poll within the next days to collect your feedback in an optimal way so that everything can be considered for the next release. If you like to get more information about us, you are always welcomed at www.blackmonkeys.de. Please don’t hesitate (either in English or German) to use our board if there are any questions or ideas concerning the mod: http://www.forum.blackmonkeys.de

Thanks to all the participants of our taunt contest. All taunts are great! The winners are Tim and Mike (Casshern). Congratulations. Your voices are already in the beta. Enjoy!

May the force with you and merry Christmas!

The beta is available on following servers:



213.133.110.38:29000 wgs./Maptest 2′ -Galactic Warfare-

213.133.110.38:28960 wgs./Sterbehilfe’ -Galactic Warfare-

213.133.110.38:30000 wgs./Maptest 1′ -Galactic Warfare-


78.46.88.85:28960 =>SMW/Galactic Warfare<= HardCore StarWars | by FaL-Clan.de



Original Source
[Submitted by *bM.zelimper~]
Posted by {BPU}Bertorelli on Friday 25 December 2009 - 23:55:41   | Add/Read Comments: 2
Wednesday 23 December 2009
Merry Christmas and a Blasting 2010 from the folks at BPU...


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o*****o**o***
________] [_______



Posted by {BPU}Bertorelli on Wednesday 23 December 2009 - 01:05:12   | Add/Read Comments: 0
Thursday 17 December 2009
Modern Warfare 2 houdt geen rekening met kleurenblinden
'Modern Warfare 2 houdt geen rekening met kleurenblinden'

Een groep kleurenblinde mensen is een petitie gestart om de multiplayer van Modern Warfare 2 toegankelijker te maken voor mensen met hun handicap. De petitie moet ontwikkelaar Infinity Ward overtuigen dat mensen die kleurenblind zijn een groot nadeel hebben ten opzichte van andere spelers.

© Gamer.nl
Het probleem waar kleurenblinde personen die niet of slecht onderscheid kunnen maken tussen rood en groen tegenaan lopen, is dat ze het verschil tussen vriend en vijand in de multiplayer niet zien. Namen verschijnen namelijk in het geval van vrienden in een groene kleur en in het geval van vijanden in een rode kleur op het scherm. De radar heeft hetzelfde probleem, waardoor de groep aangeeft gefrustreerd te raken als ze in een andere speelmodus zitten dan Free-For-All, waarin iedereen een vijand is.
Patch
Volgens de mensen die de petitie hebben opgezet is wereldwijd ongeveer acht procent van de mannen en een half procent van de vrouwen kleurenblind. Hierdoor zou het volgens hen niet meer dan logisch zijn als Infinity Ward een patch uitbrengt om zelf de kleuren van van aanduidingen te bepalen. Het vorig jaar verschenen Call of Duty: World at War en de Ghost Recon-reeks boden vergelijkbare oplossingen aan.

Op het moment van schrijven is de petitie 1780 keer ondertekend. Infinity Ward heeft nog geen officiële reactie gegeven op de petitie.

http://www.nu.nl/games/2145486/modern-warfare-2-houdt-geen-rekening-met-kleurenblinden.html[/center]
[Submitted by {BPU}Bertorelli]
Posted by {BPU}Bertorelli on Thursday 17 December 2009 - 12:37:55   | Add/Read Comments: 3
Thursday 03 December 2009
EA GOES TO WAR WITH ALL-NEW ‘MEDAL OF HONOR’
EA GOES TO WAR WITH ALL-NEW ‘MEDAL OF HONOR’

EA Re-boots Franchise with New Development Teams, New Soldier, New Setting



LOS ANGELES, California – December 2, 2009 – Medal of Honor™ returns to the front lines, this time in today’s war. For the first time in the franchise’s 10-year history, Medal of Honor is leaving the WWII theatre and putting players in war-torn Afghanistan. Electronic Arts Inc. (NASDAQ: ERTS) today revealed that in 2010, Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the U.S. Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Set against the backdrop of a rugged and brutal Afghan landscape, Medal of Honor depicts modern military operations through the lens of a small band of fictional characters. Inspired by real events, Medal of Honor reveals the mission of today’s most elite American soldier – his will, his mindset and his uncompromising professionalism.



Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set and re-boot the franchise for a new generation.

“When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into today’s war. The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield. He is a living, breathing, precision instrument of war.” said Greg Goodrich, Executive Producer, Medal of Honor. “We are honored to have the rare opportunity to work closely with these men to create a game that shares their experience.”

“EA has always been an advocate for telling the soldiers’ story. The new Medal of Honor follows that tradition. We felt it was important to tell the story of today’s war and today’s elite soldiers via today’s most relevant medium – videogames,” said Sean Decker, VP and General Manager of EALA. “We are so proud to bring together two powerhouse development teams to make this game a reality; EA Los Angeles and EA DICE. Medal of Honor promises to be an unforgettable entry in the modern shooter genre.”

Tune in to Spike TV’s 2009 Video Game Awards on Saturday, December 12 at 8 p.m. PT for a world-premier first-look at Medal of Honor.

Follow us on twitter at: http://www.twitter.com/medalofhonor Become a fan on Facebook at http://www.facebook.com/medalofhonor For additional information and news, visit www.medalofhonor.com.

###

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA Mobile TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA\'s homepage and online game site is www.ea.com. More information about EA\'s products and full text of press releases can be found on the Internet at http://info.ea.com

EA, EA SPORTS, EA Mobile, POGO and Medal of Honor are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

[Submitted by *bM.zelimper~]
Posted by {BPU}Bertorelli on Thursday 03 December 2009 - 00:39:42   | Add/Read Comments: 4
Tuesday 01 December 2009
Geyl: Modern Warfare 1 meets Star Wars
zie ook: http://www.gamert.nl/nieuws/geyl_modern_warfare_1_meets_st.html

Een modje! Gelukkig nog altijd iets waar console-gamerts stinkend jaloers op moeten zijn. Yours truly idem dito. De modgroep Black Monkeys is alweer een tijdje bezig met een mod voor Call of Duty: Modern Warfare 1, waarin de woestijnen van Afghanistan worden geswapt met die van Tatooine, Harriers met Y-Wings/Tie-Fighters en zandnegers met The Empire en The Rebel Alliance. Zou naar verwachting uit moeten komen voor de Kerst, zodat u tijdens de kerstdagen in ieder geval iets te doen heeft. Klik op de jump voor de footage.





[Submitted by {BPU}Bertorelli]
Posted by {BPU}Bertorelli on Tuesday 01 December 2009 - 04:42:41   | Add/Read Comments: 0
Tuesday 24 November 2009
Release COD4 MW Screensaver


Screensaver consists out of 40 wallpapers all made by zelimper

Download Here

[Submitted by zelimper.com]
Posted by {BPU}Bertorelli on Tuesday 24 November 2009 - 00:18:43   | Add/Read Comments: 0
Wednesday 18 November 2009
IW.net allegedly spreading a Trojan virus
IW.net allegedly spreading a Trojan virus

Reported in post on the official IW forums and our very own forums apparently hackers have found a way to go around the IW.net system and send a Trojan virus through the IW.net system to Modern Warfare 2 players. Reverse engeneering the source code for Modern Warfare 2, the hackers inserted their Trojan and used the IW.net system to spread it to players across the globe. This was brough to light after several players got notified of a breach in their security by their antivirus software. The Trojan TR/Crypt.XPACK.Gen had been sent to them using Modern Warfare 2's IW.net as the official transmitter (according to the antivirus). The Trojan itself apparently already surfaced in Call of Duty : World at War and is some sort of keylogging software hackers use to steal keycodes or potentially worse (stealing credit card information for instance).

The Trojan would exploit the port that is opened by Call of Duty when you are a listen server (when you are the host of a game) to send you the Trojan without your knowledge.

Here is a screenshot provided by Matje on the forums where his anticheat has picked up on the Trojan.


[Submitted by zelimper.com]
Posted by {BPU}Bertorelli on Wednesday 18 November 2009 - 12:02:45   | Add/Read Comments: 0
Modern Warfare 2 servers gehacked.
http://www.nu.nl/games/2124966/hackers-gebruiken-dedicated-servers-in-modern-warfare-2.html


Posted by {BPU}Bertorelli on Wednesday 18 November 2009 - 01:47:08   | Add/Read Comments: 1
Monday 19 October 2009
** Official Petition ** Dedi Servers and Mod Tools for PC
Thanks to ZeLimper from http://www.callofdutyfreaks.com for this news!

** Official Petition ** Dedi Servers and Mod Tools for PC

Sat Oct 17, 2009 11:39 am

Black Saturday 10/17/09 - No Dedicated Servers and Mod Tools Announced

See http://bashandslash.com/

The news today put a stake thru the heart of most PC gamers and most feel its the end of the community and competition aspect of PC gaming we all came to love especially with the COD series. This could be end of the leagues like CEVO, TWL etc.., the end of gaming server companies like GameServers and the end of the clan community as we know it.

Let us show IW and Activision they are making a big mistake and they are letting many PC sales worldwide go to waste by not supporting dedicated servers and mod tools. Many innovations in this game came from PC mods done by PST Joker and other modders. Things like the C130 cannon and many other innovations. Many great games like CounterStrike itself has come from modders. Also custom maps and mods like 402's favorite Star Was mod came from the modding community. Its a shame that IW and Activision has forgotten where its roots came from. The PC community has supported the game greatly since the first version. There are still many players that play the previous versions. Console gamers should appreciate the things we have forced on the game: Larger maps, stats and more than 4 player maps came about so consoles could offer as much as PC versions of games. A lot of 360 gamers wanted dedicated servers for 360. Instead of pushing the console side to its limits they have decided to dumb down the PC version and not offer the many features we have had for years in FPS games. This is not progress or an improvement! This is a giant leap backwards!!!

Please sign this thread to let IW and Activision know that you as a consumer support the PC version and that they are losing the opportunity to make even more sales by not supporting mod tools and dedicated servers and release a better product. At the very least they can patch it into the game after release. Much like Treyarch put in COD TV, additional maps and other DLC afterward we would hope that Activision/Infinity Ward would realize the benefits of supporting and expanding the PC version to the fullest. It will only make the game better for everyone and eventually the console community can get mods and broadcasting eventually also and other benefits innovated with the PC first.

Let us let IW know that we want these things in the game in order for it to be a truly complete game and not an unfinished product.

I will be updating and putting a total number of signatures daily. Lets keep this going so they have to listen.

-a2k-TriggerPappy
http://www.a2kclan.com
add my xfire=triggerpappy

**Also for the many many players that aren't on this forum you can also sign here:
http://www.petitiononline.com/dedis4mw/petition.html

[Submitted by {BPU}Bertorelli]
Posted by {BPU}Bertorelli on Monday 19 October 2009 - 10:51:44   | Add/Read Comments: 0
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bullet {BPU}snooyer
05 Feb : 16:59
hey maar thanks voor de link limper
bullet {BPU}snooyer
05 Feb : 16:58
Limper onze journalist die verslag doet van het verbranden van wietplanten.....
bullet {BPU}Eichmann
05 Feb : 13:49
aha thx voor de link limper :-)
bullet {BPU}Ardee
05 Feb : 12:27
yo noobstra'
bullet {BPU}snooyer
05 Feb : 09:40
klopt geen reet van ik kom het medic gedoe niet verder je moet spatie drukken maar er gebeurd niets!!!
bullet {BPU}Eichmann
04 Feb : 09:00
pfff is alweer met die fu**** steam blijkbaar
bullet *bM.zelimper~
04 Feb : 08:39
ff downe die AA3 is wel de moeite denk k
bullet {BPU}Eichmann
01 Feb : 13:43
ELLendige lul?
bullet {BPU}eztij
01 Feb : 12:02
elleboog
bullet {BPU}snooyer
01 Feb : 11:40
IK HEB EEN ZACHTE G..... MAAR OOK EEN HARDE ELL MAAR OOK EEN HARDE ELL
bullet {BPU}snooyer
01 Feb : 08:45
jammer van dat bavaria bier ofwel dus brabants wel een ruig nummer, dat wel :P
bullet {BPU}Bertorelli
01 Feb : 00:49
Carnaval Shit...
bullet {BPU}Eichmann
31 Jan : 06:07
lol :-)
bullet {BPU}John Doe
31 Jan : 03:16
De nieuwe carnavalshit???

http://www.youtube.com/watch?v=gzN3CttekBs
bullet {BPU}Eichmann
27 Jan : 08:39
vandaag stond in de krant dat die ouwe het spuugzat is lol de krant belt bij hem aan,ook allemaal voorbijgangers wachten hem op als ie zijn garage wil binnenrijden,hehe
bullet {BPU}Bertorelli
26 Jan : 05:42
hij past wel...
bullet {BPU}John Doe
25 Jan : 14:13
hehe, isse nice ouwe
bullet {BPU}Eichmann
25 Jan : 13:45
lol gaaf filmpje
bullet *bM.zelimper~
25 Jan : 10:47
whehe

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